
Design & Technology
I’m thrilled to share with you my “Design & Technology” explorations—where theory meets practice and creativity bridges to innovation. In this section, I dive into Seymour Papert’s constructionist learning theory, exploring how his ideas about active learning and technology can spark student creativity, imagination, and problem-solving. You’ll also find a look at MindMaze, an educational game I’ve developed to strengthen coordination and cognitive skills in young learners through immersive, thoughtful gameplay on tablets and computers. I believe these projects not only deepen my understanding, but also expand what’s possible in education when we prioritize design, embodiment, and hands-on technology.
Seymour Papert Learning Theorist:
For our Group Learning Theorist Project on Seymour Papert, the objective was to collaboratively develop and present an in-depth analysis of Papert’s contributions to learning theory, particularly focusing on his constructionist approach and its implications for educational technology. The project aimed to enhance understanding of key concepts, such as the role of active learning and technology in fostering student creativity and problem-solving. The presentation encouraged critical thinking by examining the strengths, weaknesses, and practical applications of Papert's theory. Participants reflected on how these insights could be applied to their professional practice, fostering a deeper engagement with both the theory and its real-world educational impact.
MindMaze Game Overview:
For my design project, I chose to create MindMaze, an educational game that focuses on strengthening hand-eye coordination, fine motor skills, and cognitive development through interactive gameplay. I designed this game with students in grades 3–8 in mind, optimizing it for both tablets and computers so that it could be easily integrated into classrooms or at-home learning environments. The game challenges players with dynamic environments that require quick reflexes, strategic thinking, and problem-solving, making it both mentally and physically engaging. My goal with MindMaze is to provide learners with an immersive experience that not only entertains but also supports their growth in key developmental skills.